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Maxician

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A member registered Jun 14, 2020

Recent community posts

I was starting the bonus level in the mountains, that you need hearts for to enter. I was around the second or third screen with the flying flaming balls, when I paused the game and I clicked out of the game. The game crashed with the following message:

Celeste Error Log
========================================== Ver 1.3.1.2
24/07/2020 16:06:44
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
   at Celeste.Audio.CheckFmod(RESULT result) in C:\Projects\C#\Celeste\Celeste\Celeste\Static\Audio.cs:line 108
   at Celeste.Audio.Update() in C:\Projects\C#\Celeste\Celeste\Celeste\Static\Audio.cs:line 76
   at Celeste.Celeste.Update(GameTime gameTime) in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 177
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
I'm using Windows 10 Pro Version 10.0.19041 Build 19041 and an XBox Controller.

P.S.: Love the game <3